![]() ![]() PC specifications: CPU: Intel Core i5 2500K 4. Please note that RESHDP is a free fan project. How to replicate: Enter ingame and move the camera a bit Time to re-experience this classic survival-horror game with Machine Learning upscaled backgrounds, seamless masks and many other small improvements in this all-in-one texture pack. OpenGL and D3D11 Software renderers both work fine (if you see stuff pop-in and out of view, it's the wide screen patch) ![]() D3D11 is a bit worse but looks like the exact same issue. Description: When using GSdx OpenGL/D3D11 Hardware backend textures of everything rendered look garbled and flicker with different colors (distant buildings, ground you walk on, character model etc). Plugin settings: Defaults, tested with native, scaling, opengl depth, all accurate options, accurate date, nothing affected the issue. ![]() Step 5 Click on Shader Configuration option. ![]() (3x Native (1080p) Recommended For Best Gaming Experience). Step 4 Choose any Internal Resolution for PCSX2. Step 3 Click on Adapter setting and select your Graphics Card. Plugins used: GSdx, SPU2-X, Lilypad, Linuz ISO/Gigaherz CDVD,rest null plugins Step 2 Go to Video (GS) and click on Plugin Settings. ![]()
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